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Showing posts from October, 2017

Secrets

There were many secrets during the Cold War, there had to be. One of the most interesting was what was found years later in a hidden bunker somewhere on the outskirts of Berlin. A bunker, where they were trying to make the best game ever. Mechanics from great games like Cockroach Poker, Mascarade, and Love Letter had been unethically mixed together. Their components strewn across the floor. Above them in a glass container on a table, was the culmination of their research: Secrets. Secrets is a 4 to 8 player party-social-deduction-strategy game, based on the Cold War. Players are secretly put onto teams and then duke it out for the most points, or the least if you’re a no good stinking hippy. How to play At the start of the game players are given a team token, this can be either a blue eagle, a red hammer and sickle or a green peace symbol. Once received, players look at their own tokens, and then look at the token owned by the player to their right. If you’ve ever used

Hanabi

Hanabi is the winner of 2013 Spiel des Jahres Award so like Ron Burgundy, it’s kind of a big deal. It’s a cheap 2-5 player cooperative game, where you and your team are putting together a firework show - drunk. The main mechanic of the game has you facing your hand of cards outwards, so that while you can’t see them, your friends can. I’m sure being drunk isn’t the official explanation, but I can’t fathom another reason as to why you're unable to see your own fireworks. How to Play There are five sets of coloured cards: white, blue, green, red, and yellow. Within these sets are cards numbered from one to five. The objective of the game is to create a stack for each of the colours with the numbers one to five in that order. The fine print is that, as mentioned above, everyone can look at your hand – except you. The holy trinity of actions you can take per turn include: giving a clue, playing a card on one of the piles, or discarding a card. Clueing someone comes in